Get Swift 3 Object-Oriented Programming - Second Edition PDF

By Gaston C. Hillar

Implement object-oriented programming paradigms with rapid 3.0 and combine them with glossy useful programming options to construct robust real-world applications

About This Book

  • Leverage the best object-oriented layout styles on your rapid applications
  • Write strong, more secure, and higher code utilizing the blueprints that generate objects
  • Build a platform with object-oriented code utilizing real-world parts and characterize them on your apps

Who This booklet Is For

This ebook is for iOS and macOS builders who are looking to get a close sensible knowing of object-oriented programming with the most recent model of speedy: 3.0.

What you'll Learn

  • Write high quality and easy-to-maintain reusable object-oriented code to construct purposes for iOS, macOS, and Linux
  • Work with encapsulation, abstraction, and polymorphism utilizing fast 3.0
  • Work with periods, situations, homes, and techniques in quick 3.0
  • Take good thing about inheritance, specialization, and the prospect to overload or override members
  • Implement encapsulation, abstraction, and polymorphism
  • Explore useful programming thoughts combined with object-oriented code in rapid 3.0
  • Understand the variations among fast 3.0, earlier quick types, and Objective-C code

In Detail

Swift has speedy develop into one of many most-liked languages and builders' de-facto selection whilst construction functions that focus on iOS and macOS. within the re-creation, the quick group desires to take its adoption to the following point by way of making it on hand for brand new systems and audiences.

This e-book introduces the object-oriented paradigm and its implementation within the rapid three programming language that can assist you know the way real-world gadgets can develop into a part of basic reusable components within the code. This e-book is built with XCode 8.x and covers the entire improvements integrated in rapid 3.0. moreover, we educate you to run lots of the examples with the speedy REPL to be had on macOS and Linux, and with an online rapid sandbox built by way of IBM in a position to working on any internet browser, together with home windows and cellular devices.

You will arrange info in blueprints that generate cases. you will paintings with examples so that you know the way to encapsulate and conceal information by way of operating with homes and entry keep an eye on. Then, you will get to grips with complicated situations the place you utilize cases that belong to multiple blueprint. you will find the ability of agreement programming and parametric polymorphism. you are going to mix wide-spread code with inheritance and a number of inheritance. Later, you will see how one can mix sensible programming with object-oriented programming and how to refactor your current code for simple maintenance.

Style and approach

This easy consultant is filled with useful examples of suggestions to universal difficulties. each one bankruptcy contains routines and the chance so you might try your development through answering a quiz

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Swift 3 Object-Oriented Programming - Second Edition by Gaston C. Hillar


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